This is the source code of my PacMan game clone. It is finished, almost. Development stopped at the moment of developing AI for ghosts, has 3 playable levels, is not optimized. CMake build system. Written in C++ using SFML library.
This is a clone of the classic game Asteroids, from the distant 80s of the last century. Only instead of destroying enemies, you need to dodge them. Cocos2dx building system with C++
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